Hyperscript "HTML"

Frame
No Frame

Hyperscript

"HTML"

© H. Föll

Matrix of Modules

Hyperscripts of AMAT:
General Information

Index
This matrix contains all invariant modules (i.e. HTML files that are used in every year the course takes place) of the Hyperscript. It will be augmented whenever new modules are included. In order to stay within the systems of Hyperscripts in the working group of Prof. Föll, there are three main levels although they are not really needed for this hyperscript.
Basics
Learning (main Part)
Advanced
The main part ("learning") is further subdivided in 4 (vertical) columns and the (horizontal) chapters and subchapters which define the matrix. The columns "backbone I" and "backbone II" constitute the hard core of the hyperscript; the columns "illustrations" and "exercises" intend to help in understanding and to practice applications of what has been learned.
The cells of the matrix contain all modules, identified by their file name. The first letter of a file name has a specific meaning which is given elsewhere. The numbers:
1. number = chapter
2. number = subchapter
3. number = running integer

Basics Backbone I Backbone II Illustrations Exercises Advanced

1. Introduction

1.1 Scope of the Course
 
r1_1_1
Why HTML?
r1_1_2
Connections/background
r1_1_3
Learning/Org.




1.2 Basics about HTML, Browsers, and the Internet
  r1_2_1
Basics about HTML
r1_2_2
Browsers as HTML interpreters
r1_2_3
Remarks to the Internet
       

2. HoTMetaL

2.1 HoTMetaL - HTML Front-End Software

r2_1_1
Basics
 



2.2 A Few tricks
 
r2_2_1
File names and prefixes
 
 


2.3 Getting started
 
r2_3_1
Getting started
 
 

 
2.4 Links

r2_4_1
General
r2_4_2
Linking graphics
r2_4_3
Linking documents
r2_4_4
Image maps


 
 
2.5 Bookmarks and Uses of the NAME Attribute
  r2_5_1
Bookmarks
r2_5_2
Bookmarks for automatic functions
       

3. Formatting

3.1 Formatting Tables
 
r3_1_1
Formatting with tables


e3_1_1
Making/repairing tables
s3_1_1
Solution

3.2 Classes

r3_2_1
What are classes?
r3_2_2
Using classes



r3_2_1
Attributes for links
3.3 Style Sheets
  r3_3_1
Using style sheets
       
3.4 Frames
  r3_4_1
Basics
r3_4_2
Constructing a Frame
       
3.5 Forms
  r3_5_1
Generating a Form Sheet
       
3.6 Tips and Tricks
  r3_6_1
Tips and tricks
       

4. Images, Graphics and Animation

4.1 Graphic Programs and Their Uses

 
r4_1_1
Vector and pixel programs
r4_1_2
Image formats & storage

p4_1_1
Examples jpg and gif


4.2 Optimizing Images

r4_2_1
Background Options in gif




5. Audio and Video

5.1



 

 

5.2






6. XML Formulas

6.1 Introduction
 
r6_1_1
XML general

 
 

6.2 Working with XML

r6_2_1
Working with XML




7. Javascript

7.1 Introduction
  r7_1_1
What is Javascript
r7_1_2
Working with JavaScript
       

8. JAVA

8.1 Introduction
           

9. Exercises

9.1 Exercises for All
  r9_1_1
1st homepage assignment
r9_1_2
2nd homepage assignment
r9_1_3
3rd homepage assignment
       
9.2 Individual Exercises
  r9_1_3
Various