Percussion Point

 

Percussion Point Calculation for a Simple Rod

Calculating the position of the percussion point for a given pivot point is easy for a uniform long rod and gives a good idea of what is involved.
We consider an arrangement with the geometry as shown below.
Pecussion point; calculation
Calculation of the percussion point for a rod
  We consider a rod of length L and mass m and select a pivot point at a distance p from the center of mass (which is, of course, exactly in the middle of the rod). We strike the rod a short blow at a distance bi from the center of mass (and, of course, on the other side of the pivot point). Note that it makes no principal difference if you apply a force as shown (for example by hitting the rod with a hammer) or if you hit something solid with the rod rotating around the pivot point. The rod experiences some force F.
For the velocity vCOM of the center of mass Newtons' first law for pure translations gives us the relation
m · dvCOM
dt
 =  F
As far as the pure rotation part is concerned, Newtons's first law is now expressed in terms of the torque F · bi, the moment of inertia relative to the center of mass ICOM, and the circular frequency w=2pn with n=frequency. We obtain
ICOM · dw
dt
 =  F · bi
For any point P at a distance p from the center of mass (and rotations), the change of its velocity vP due to translation and rotation is given by dvP=dvCOMpdw. This gives us for the total change of velocity of any point P
   
dvP
dt 
 =  æ
ç
è
1
m
  –   p · bi
ICOM
ö
÷
ø
If the point P is supposed to be the percussion point, it is not supposed to move, meaning that it does not change its velocity or dvP/dt=0 . This requires that the content of the bracket in the equation above must be zero. The distance bp from the center of mass to the special point P is the only variable or unknown in that equation and for that special distance we obtain
   
bp  =  ICOM
p · m
     
Note that reversing the situation by putting the pivot point at the location of the percussion point and vice verse doesn't change anything on the calculation. Which name you assign to one of these points is thus arbitrary. It is of course natural, to call the point around which real things rotate in real life the pivot point. The other point is then automatically the percussion point, experiencing the impact force
 

First Consequences and Examples

That was rather painless. Let's see what it means. Take the pivot point to be at the upper end of the rod (meaning p=L/2), recall that the moment of inertia of a (thin!) rod for the rotation axis / pivot point shown is IRod=1/12 · m · L2 (neglect the component containing the rod diameter r), and you get
   
   
bp  =  L
6
     
The percussion point, in other words, is 1/3 of the total length from the lower point of the rod. That result is also true for a sheet (looking like the rod above if seen "on edge"). Your door is a sheet with a defined pivot point at one end and now you know why you should put a doorstop in a place where the door hits it on 2/3 of its width. No bumping and shaking in this case. And no vibrations either because the percussion point for these simple geometries happens to be also a node for the second vibration harmonics as shown below.
This leads over to a rather tricky issue that I will consider in some length elsewhere . Here we only note that a percussion point relative to some special pivot point can be identical to the position of a vibration node. But this is a special result and not a general property. For complex geometries (like that of your sword) this is generally not true.
Vibration modes
Vibration modes of rod (with amplitude=0
at the ends as boundary conditions)
The nodes of the second harmonic are identical to percussion
points for pivot points at the two ends.
   
  One more thing to note about the positions of vibration nodes and percussion points is that vibration node positions are far less sensitive to the geometry of the body in question than percussion points. They also do not come in pairs and thus rely on the position of another point (here the pivot point) but are only determined by the geometry of the object. If you want the vibration node and a percussion point to coincide, you should optimize the geometry for shifting the percussion point to the desired position (e.g. by fine-tuning the pommel region) because you can assume that whatever you do will not much affect the vibration node position.
     
 

Percussion Points of Arbitrary Bodies

Replace the simple rod from above by something else, for example one of the compound pendulums shown below. How do we find the percussion point of these things relative to some chosen pivot point?
Easy. The equations for the velocity change of any point on the body considered have not changed from that of the simple rod. The result from before is thus still valid. However, all lengths were measured from the center of mass, which is now somewhere in the body and no longer right in the middle. The moment of inertia will also be different from that of a simple rod with the same mass as the body considered. Let's look a the picture below to get an idea of what is involved
   
Percussion point: sword
bp  =  ICOM
p · m
Percussion point geometry for a sword
Let's look at the rules concerning the percussion point that we can derive from the equation and the picture:
1. The percussion point moves up / down (towards / away from the center of mass) if the mass m gets larger / smaller. Obvious from the equation above. But beware! Changing the mass definitely changes the moment of inertia and that leads to the opposite effect because
2. The percussion point moves up / down if you decrease / increase the moment of inertia ICOM. That would happen, for example, if you decrease / increase the mass but in particular if you change the mass distribution far away from the center of mass, e.g. by tapering the blade (thinner towards the tip, broader towards the hilt) or by changing the hilt geometry, in particular the pommel mass and distance to the pivot point.
3. The percussion point moves up / down if the center of mass moves down / up. Same thing as above except that the distribution of masses counts "quadratically" for the moment of inertia and only linearly for the center of mass.
4. Moving the pivot point up or down movers the percussion point up or down, too. Quite a bit, in effect. However, this is not a good option because it should be "in" your hand so its position is rather fixed.
Seeing that the pivot point is rather fixed, the question is: Where do we want to place the center of mass and the percussion point? Good question! Details are important but if we forget about them for a minute, the answer is
  • Center of mass close (but not too close) to the hilt / cross guard.
  • Percussion point not too far from the tip (and perhaps in the vicinity of the vibration node).
A long sword with a percussion point not close to the tip doesn't make much sense after all.
We now face a complex optimization problem. While we can't do much about the mass (it is determined within close limits by what you can handle) or the pivot point, the distribution of the mass determines the position of both the center of mass and the percussion point. If you want a particular kind of blade you need top look into the fine tuning of its geometry and in particular on your hilt design. The weight and position of the pommel might be the decisive factor for producing an optimized sword.
     

The Percussion Point is the Center of Oscillation

Funny headline. What does it mean? Well, the percussion point is also called the "Center of Oscillation" or "center of impact" for some arbitrary body. I always found that rather confusing. There seems to be not much in common between something oscillating peacefully back and forth like the pendulum in your grandfather clock, and something hitting something else very hard and not quite peacefully as in this picture.
Here I will go into this step by step, starting with something that is simple and (hopefully) well known to many readers but not closely related to swords: the mathematical pendulum.
We look at a "point" mass m on a "massless" string or thin rod with a fixed pivot point some distance s from the mass. That looks like this:
Penulum; moment inertia
Ideal point mass pendulum
 
It is the classical "ideal" pendulum (or mathematical pendulum) with an obvious moment of inertia of m · s2 for rotations around the given pivot point. Can you find out what moment of inertia you get for the center of mass and why you get what you get? Hint 1: The center of mass is right at the mass point. Hint 2: Use the "parallel axis theorem" ("Satz von Steiner"). Hint 3: Consider what it means to be a mathematical point. Right. It's zero of course
Our ideal pendulum will be able to swing and it will do so in earth's gravity (described by g=local acceleration of gravity=9.81 m/s2) with a period time or cycle time T of
   
T= 2p æ
ç
è
s

g
ö
÷
ø
1/2
Period time of mathematical pendulum
(for small amplitudes)
     
Surprise! The mass does not enter into the equation for the cycle time T . Couldn't be easier. Except if we use the frequency n, or better yet, the circular frequency w=2pn=2p / T, something invented to make life easier for people who need to write a lot of equations. Then we have
   
w= æ
ç
è
g

s
ö
÷
ø
1/2
Simplicity herself. So let's get a bit more involved.We need to look at real pendulums now, also known as compound pendulums. It is simply any (rigid) body that is "hung" at an axis above its center of mass that is running through what is shown as pivot point at a right angle to the screen. Something like that:
   
Pwndulum; compound
Compound pendulums with pivot points and center of mass identified
 
Clear enough. Now let's give them a good push so they swing back and forth and calculate their period time T. We I find:
     
T= 2p æ
ç
è
lA

m · g · p
ö
÷
ø
1/2
or

w = æ
ç
è
m · g · p
lA
ö
÷
ø
1/2
     
  with lA =moment of inertia relative to the (axis through the) pivot point , m=mass, g=local acceleration of gravity and p=distance between pivot point and center of mass.
Now that's a cool equation! First of all, it allows us a simple experimental determination of the moment of inertia of those bodies in general and your sword in particular. Just hang it up as shown in some way, let it swing, and measure the period time T. The moment of inertia IA for the axis chosen, and the moment of inertia ICOM for the center of mass then come out as:
     
IA  =  T2 · m · g · p

4p2
   =  m · g · p
w2
     
ICOM  =  IA – mp2
     
The first equation comes from the one above resolved for IA, and the second equation is just the "parallel axis theorem" ("Satz von Steiner"). Since you know the center of mass of your sword (I showed you how to find it easily way back here), you can easily get the distance p between your pivot point and the center of mass, and of course you know the mass m of your sword.
Now to the next and quite important point. We consider the length sC that the ideal or mathematical pendulum from above has to have so its period time Tideal is identical to Tcom, the period time of our compound pendulum.
Simple. We have:
     
   
Tcom= 2p æ
ç
è
lA

m · g · p
ö
÷
ø
1/2  =  Tideal= 2p æ
ç
è
sC
g
ö
÷
ø
1/2 
or
sC= IA
m · p
     
Very simple. And very powerful because this length s C, also known as "center of oscillation" is identical to what we just derived for the percussion length. Now we know why there are two names for the same thing, at least as far as equations go. But what does it mean?
First of all we now have a simple way to to calculate the percussion point! Determine ICOM from the pendulum experiment, calculate IA from that, plug in mass and the distance between pivot point and center of mass, and there you are.
It is also clear why the name "center of oscillation" comes up. Just realize that pivot point and percussion point are interchangeable. Take what above is identified as percussion point, make it to a pivitö point, and your "new" percussion point is at the position of the old pivot point. And a pivot point is by definition the "center" of an oscillation.
     

With frame With frame as PDF

go to 12.3.8 Vibrations

go to Quantifying the Properties of Your Sword

go to Large Format Pictures

go to 12.3.7 Percussion Point

go to 12.3.5 Moment of Inertia

go to Moment of Inertia

go to 12.4.3 Hitting Something

go to Collisions

© H. Föll (Iron, Steel and Swords script)